Following a vision of global harmony courtesy of Pokemon Go, it's beyond doubt that the monster collecting series stands as one of the most mainstream gaming titles around. Pikachu is just as recognizable as Mickey Mouse, if not more so. The persistent excitement around card prices ensures almost daily Pokémon news stories. It would be hard-pressed to find a pocket monster game that didn't sell at least a couple million units. Even, fan-made Pokémon games go viral annually.
However in spite of that ubiquity and popularity, there are still Pokémon games that are totally underappreciated. These are games that failed to receive their fair shake, or were overshadowed under the hype of the mainline series. These are Pokémon games stuck on doomed platforms or online offerings, or were early forays onto new mediums. They're often also Pokémon games that probably would have flourished if they ever got sequels or contemporary re-releases. With these criteria in mind, this list will not be yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Still, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?
Pokemon Ranch: The Relaxed Forerunner
Too many Pokémon games emphasize the battling aspect of the series, and far too few of them focus on the ordinary realities that would come with living with a companion. Admittedly, modern titles include minor mechanics like these in modern games—players may play with your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to store monsters from different games. Critical reception from its launch said Ranch was a bad if not outright hideous game. I'm not here to argue against these notions, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
True to its title, the game is set on a farm where your personal Miis—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were simple, and a lot of the draw was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.
Ranch came out long before Stardew Valley sparked the enduring trend of comfort gaming. It was before the proliferation of passive games, and the video playthrough normalization of viewing games you aren't playing. Most people never understood that Ranch's proposal to observe your creatures as much as you interact with them didn't mask a shallow core. In actuality, Ranch's attention to detail was so extraordinary, there's a Twitch stream focused on running the game 24/7. The individual who runs the channel states that, after almost twenty years of experiencing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Strategic Tabletop Game Lost
Did you know that Pokémon once had an licensed board game with action figures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more approachable form. Duel was also, sadly, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.
These poor design choices obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and content in general," another commenter declared. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's predatory monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique game board made for a great strategic challenge for the few folks who played Duel, but that playing field is also a daunting visual mess.
Pokémon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.
This was most apparent than in Jump's brutal random events, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.
With dozens of mainline entries and derivative titles, chances are that I omitted that one Pokémon game you totally love but argue that too few people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection despite argu